An independent game studio with one house rule that actually gets enforced: the best player wins. Every time.
SEE OUR FIRST GAME ↓No energy bars, no forced ads, no daily chores dressed up as gameplay. A match starts when you want one and ends when it’s over.
Buy hats, buy colors, buy the fancy dice. The scoreboard can’t tell. If someone beats you, they were better. Rematch?
Anti-cheat is built in from the first line of code, not patched in after the damage. Cheating here is a design problem, and we solved it first.